

Still, here's a tentative, top-down perspective: this is more remake than sequel, an engrossing new version of 2016's nastiest town-and-dungeon RPG, which swaps overseeing a small army of fragile anti-heroes for leading just four along branching, apocalyptic roads towards an ominous mountain and its retinue of Lovecraftian bosses. I'd say I can't see the wood for the trees, but it's more that I can't see the rancid fleshpits for the piles of skulls.

It has a way of engulfing my mind, much as its squalid landscapes of rot and flame are always threatening to swallow up the lonely stage coach that is, to all intents and purposes, the game's star.

I find it almost as hard to summarise Darkest Dungeon 2 as I do to survive within it. A copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy.
